Part 4: Zerg Offensive Tactics Offense:The "four drone only" build up on small rush maps is very powerful for 1 on 1 games. Don't make a drone with the initial 50 minerals. Instead get minerals, then make a Spawning Pool as soon as you have 150 minerals. Then make drones and one Overlord. Save two supply slots for four Zerglings. Be scouting with the Overlord. You can eliminate one of the three other starting spots on maps like Orbital Relay. Make four Zerglings as soon as you can. Go attack the other guy; he shouldn't even have a Barracks. This is very deadly and somewhat cheesy. They need to scout with a super early peon to catch you doing this. Hydra and Queens with Broodling can beat almost anything fairly early in the game. Just make sure you make the correct number of queens. An exception is against Reavers plus Zealots, and an incredible number of upgraded marines. Place Zerglings in front of Hydras while attacking low level guys. This is Asuka's Zergling Wall, and it protects your hydras well. Use Muta's triple hit attack as a sneaky way of attacking towers from a distance without taking any damage. Quick to Guardians against Protoss: Make several sunken colonies - maybe five. Quickly climb the tech tree to Guardians. Go attack as soon as you can with the Guardians. They are very hard to counter early on maps with lots of water. Mutalisk rush on island maps: This is very powerful. Go straight to Mutas: skip making Zerglings or Hydras. Have all your Overlords watching their island for transports. Attack the transports quickly with Mutas and Scourge. Attack their peons if they have an opening. Watch for Marines. Expand and keep the pressure up. Never let them expand. Eventually get Guardians and take them down. Zergling plus Muta rush vs Protoss on land: This is a deadly strategy. Start attacking early with Zerglings, and if the attack works well keep it up. Go to Mutas (don't make Hydra den). Likely they will have few Dragoons, so when you go in with Mutas take any anti air out, and clean up. Use Zerglings to kill any Dragoons you see. Zerg against Zerg: Use early Zerglings to defend. Then use all Hydras and a few Qeens to Ensnare to fight them. If they go for Mutas you'll have the advantage. If they go for Zerglings or Queens again you should win. In any stalemate type situation, try to get Guardians and Scourge. Back them up with ground guys, and you will probably break through. If the game goes on even more, try Defilers and their tricks to get through. Plague is an excellent way to get through Siege Tanks and bunkers. Make dark swarm clouds and have Zerglings go first to draw fire, then get Defilers in and plague all of them. Sometimes it's best just to run in with Ultras and Zerglings. If you have enough of them, they can help break annoying defenses and speed the enemy's death. In late game, get Zerglings upgraded well. Either support them with Dark Swarm, or send them in suicide constantly to keep the enemy on guard while you steal resources all over the map. Ensnare Protoss Scouts then Scourge them. This will counter their speed upgrade completely. If attacking a Protoss defender, take out his shield batteries and Templars first. Then go for the rest. Don't forget you can Plague cannons, pylons, and shield batteries. Remember that Guardians kill Templars well from a distance. Don't let cannons distract you from the deadly Templars. To kill air effectively, distract the enemy air units with a couple of Overlords or Mutalisks, then come in with the Scourge. Be sure you can kill them because if they can repair or shield battery, you wasted much gas.
General Strategies |